AI Workflow Builder

Build the workflow once.
Run it all campaign.

The VisionX canvas is a node graph for production: briefs, references, engines, conditioning, and enhance passes wired into one visual pipeline. What a prompt forgets between shots, a graph remembers.

INPUT · GENERATE · CONDITION · ENHANCE · OUTPUTTEMPLATE MARKETPLACE · ONE-CLICK PROJECTS
Why a graph

Campaigns are pipelines, not prompts

A campaign is the same structure executed many times: brief in, references applied, shots generated, passes run. The canvas makes that structure a first-class object your team can see, comment on, and rerun.

Five node families

Input, Generate, Conditioning, Enhance, and Output nodes cover the whole pipeline. Any engine on the roster slots into a Generate node with its live VX cost.

Control passes in-graph

Pose, depth, and edge conditioning, face swap, and upscale sit in the same graph as the shots they modify. No export to a second tool.

Cast-aware by default

Bind a Cast member or Brand Memory at the input and every downstream node renders the same identity, whichever engine it routes to.

Comments where the work is

Threaded comments with mentions live on the graph itself, so feedback lands on the node it is about, not in a chat scrollback.

Project-bound graphs

A graph can bind one-to-one to a Production Hub project: stages, approvals, and share links run on top of the same nodes.

Two views, one truth

Flip between the node canvas and the storyboard grid without losing anything. Boards and graphs are the same underlying shots.

Workflow Marketplace

Start from a template, not a blank canvas.

The public marketplace lists pre-built workflows with node counts, estimated VX costs, and required engines up front. One click spins up a project with the entire flow wired.

  • Estimated VX cost and required engines listed per template, before you commit.
  • Templates create a full project: graph, shots, and wiring included.
  • Bind your own Cast, plates, and Brand Memory in one move after import.
Browse the marketplace
WORKFLOW · PRODUCT LAUNCH 30SILLUSTRATIVE
brief ──▶ storyboard (6 shots)
cast: "Aryan" ─┬─▶ hero @ cinema
plates ────────┤   cutdowns @ standard
               └─▶ stills @ seedream
enhance: 4k upscale ▶ hero only
output ──▶ approvals ▶ share link
How it works

Blank canvas to running pipeline

01

Lay the spine

Drop input nodes for the brief, Cast, and reference plates, or import a marketplace template that already has them wired.

02

Route the shots

Add Generate nodes and pick the engine per shot. Each node shows its live VX cost, so the graph doubles as the budget.

03

Condition and enhance

Wire pose, depth, or edge control where framing matters, and finishing passes where the master needs the lift.

04

Run and rerun

Execute the graph, review on the storyboard, and rerun with new inputs when the next deliverable lands. The structure persists.

FAQ

The workflow canvas, answered

What is the VisionX workflow canvas?
A node-based editor for AI video and image pipelines. You wire inputs (briefs, references, Cast members), generation nodes (any engine on the roster), conditioning tools, and enhance steps into a graph, then run it. The graph is the campaign logic, so the second deliverable costs minutes instead of a rebuild.
How is this different from prompting in the composer?
Quick Generate is one shot at a time and perfect for exploring. The canvas is for repeatable structure: a graph remembers how the brief becomes frames, which references condition which shots, and which enhance passes run at the end. Rerun it with a new product plate and the whole chain re-executes.
Do I have to build workflows from scratch?
No. The public Workflow Marketplace has pre-built templates with node counts, estimated VX costs, and required engines listed per template. One click creates a project with the whole flow wired, ready to bind your Cast, plates, and Brand Memory.
What conditioning tools does the canvas support?
Pose, depth, and edge (Canny) conditioning, face swap, and upscale nodes sit in the tool palette alongside the generation nodes, so control passes and enhancement live in the same graph as the shots they modify.
Can my team work in the same graph?
Yes. Graphs support collaboration comments with mentions and per-thread resolution, and a graph can be bound one-to-one to a Production Hub project so producers see the same source of truth as the artists.
Is the storyboard a separate thing?
Same data, two views. Flip between the storyboard grid and the node canvas without losing anything: shots you board show up as graph nodes, and graph runs land back on the board.

Stop rebuilding. Start rerunning.

Start free with 20 VX, no card required. Templates are one click away.